#include "stdBoneLib.h"

stdBoneLib* stdBoneLib::_instance = 0;

stdBoneLib* stdBoneLib::Instance()
{
	if (_instance == NULL)
	{
		_instance = new stdBoneLib();
	}
	return _instance;
}

stdBoneLib::stdBoneLib()
{
	string str;
	ifstream infile;
	infile.open("gameinformation/boneInformation/list.txt");
	while (getline(infile, str))
	{
		_std.push_back(stdBone(str));
	}
}